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Bibliografia sobre «Product placement»
AA.VV.
Artigos
Auty, Susan and Lewis, Charlie (2004), Exploring Children’s Choice: The Reminder Effect of Product Placement
Arnold, Harry C. (Buddy) (2006), Product Placement During the Family Viewing Hour (A thesis presented to the faculty of the Department of Communications East Tennessee State University In partial fulfillment of the requirements for the degree Masters of Arts in Professional Communication)
Pervan, Simon and Martin, Bretta S. (2002), Product placement in US and New Zealand television soap operas: an exploratory study, Journal of Communications, 8 101–113
Sites específicos sobre «product placement»
Product Placement News
Brown, Erika. “Product placement on the rise in video games” Forbes.com
Nielsen Wireless and Interactive Services, “The State of the Console”, The Nielsen Company, Q4 2006
Raeburn, Paul. “Video Tobacco Ads”, AP, 1990
Reimer, Jeremy. “The runaway costs of game development”, Ars Technica
Brightman, James. “Study Looks at Brands Gamers Recall from In-Game Ads”, Phoenix Marketing International
“Opinion: ‘Reverse Product Placement’ Game’s Next Big Thing?”, Gamasutra, Nov. 30, 2006
Edery, David. “Brand Genesis in Games”, Jun. 14, 2006
Rodgers, Zachary. “UV Intros Clickable Video”, ClickZ News, Jan. 27, 2005
Mark, Roy. “CEA Blasts SonicBlue Decision”, May 6, 2002
“EFF: Paramount v. ReplayTV case archive”
Yi, Matthew. “Advertisers pay for video games" San Francisco Chronicle 25 July 2005
Kim, Ryan. “Video game ads no longer child’s play" San Francisco Chronicle 12 June 2006
“Intel, McDonalds enter Sims’ world”, ZDNet
“A Real Final Fantasy Potion”, Gizmodo, Dec. 1, 2005
Morris, Glen. “Virtual Product Placement”, Advertising & Marketing Review
Wasserman, Todd. “Forward Thinkers Push Reverse Product Placement”, Brandweek, Jan. 29, 2007,
Lubell, Sam. “Virtual ads a new reality on TV shows”, International Herald Tribune, Jan. 2006
Cohen, Nancy. “Virtual Product Placement Infiltrates TV, Film, Games”, Tech News World
Burns, Enid. “Technology Enables Product Placement in CGM”, ClickZ News,
Kaplan, David. “Product Placement Outpaces Ad Spending”, MediaDaily News
Arlen, Gary. “DVR: $6 Billion Ad Skip or False Alarm”, TV Technology,
Rappa, Michael. “Business Models on the Web”
Rose, Frank. “The Lost Boys”, Wired
“How Product Placement Works”, Howstuffworks
“A Gallery of Marketing and PR in Second Life”, Influential Interactive Marketing
Edery, David. “Reverse Product Placement in Virtual Worlds”, Harvard Business Review, 00178012, Dec2006, Vol. 84, Issue 12.
Bibliografia Geral
BARNOUW, E. (1970). The Image Empire, Oxford University Press
International Encyclopedia of Communication (4 vol.)(1989). Oxford: Oxford University Press, .
BUQUET, Gustavo, El Poder de Hollywood. Un Análisis Económico del Mercado Audiovisual En Europa YEE.UU., Políticas Culturales, Libro Rustica
DEVESSA, Carlos Lema, MONTERO, Jesús Gomez (2005). Código de Publicidad,Madrid: Marcial Pons Ediciones Jurídicas y Sociales, S.A., cuarta edición revisada y actualizada
DI MARZIO, Lisa (2004). Integration with Integraty: Balancing Creativity & Commerce, June 3
GALICIAN, Mary-Lou (2004). Handbook of Product Placement in the Mass: New Strategies in Marketing Theory, Pratic and Ethics,U.S.A.: P. Management’s,
GODIN, Seth (1999). Permission Marketing, Simon Schuster; 1 edition, U.S.A., May 6
JACOBSON, M. and Mazur, A.(1995). “Product Placement”, Marketing Madness: A Survival Guide for a Consumer Society, Westview Press
LICHT, Lisa (2004). Bridging the culture Gap between entertainment and advertising
LIODICE, Robert (2004). Madions Avenue’s Expectations for Entertainment Marketing: What You Need to Know”, 2004.
QUART, Alissa (2003) Branded: The Buying and Selling of Teenagers, New york: Perseus Publishig, January 7
SEGRAVE, Kerry (2004). Product placement in Hollywood filmes, Mc Farland & Company, E.U.A.
WOLF, Michael J. (1999). The Entertainment Economy: How Mega-Media Forces Are Transforming Our Lives, Three Rivers Press
2009-02-11